#include <globjects/include/globjects/UniformBlock.h>
globjects::UniformBlock::UniformBlock |
( |
| ) |
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void globjects::UniformBlock::setBinding |
( |
gl::GLuint |
bindingIndex | ) |
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void globjects::UniformBlock::getActive |
( |
gl::GLenum |
pname, |
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gl::GLint * |
params |
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) |
| const |
gl::GLint globjects::UniformBlock::getActive |
( |
gl::GLenum |
pname | ) |
const |
std::vector<gl::GLint> globjects::UniformBlock::getActive |
( |
gl::GLenum |
pname, |
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gl::GLint |
paramCount |
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) |
| const |
std::vector<gl::GLint> globjects::UniformBlock::getActiveUniformIndices |
( |
| ) |
const |
std::string globjects::UniformBlock::getName |
( |
| ) |
const |
gl::GLuint globjects::UniformBlock::blockIndex |
( |
| ) |
const |
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protected |
void globjects::UniformBlock::updateBinding |
( |
| ) |
const |
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protected |
const Program* globjects::UniformBlock::m_program |
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protected |
gl::GLuint globjects::UniformBlock::m_bindingIndex |
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protected |
The documentation for this class was generated from the following file: