#include <globjects/include/globjects/TextureHandle.h>
| globjects::TextureHandle::TextureHandle |
( |
| ) |
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| globjects::TextureHandle::TextureHandle |
( |
gl::GLuint64 |
handle | ) |
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| globjects::TextureHandle::TextureHandle |
( |
const Texture * |
texture | ) |
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explicit |
| globjects::TextureHandle::TextureHandle |
( |
const Texture * |
texture, |
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const Sampler * |
sampler |
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) |
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| void globjects::TextureHandle::makeResident |
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| ) |
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| void globjects::TextureHandle::makeNonResident |
( |
| ) |
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| bool globjects::TextureHandle::isResident |
( |
| ) |
const |
| gl::GLuint64 globjects::TextureHandle::handle |
( |
| ) |
const |
| globjects::TextureHandle::operator gl::GLuint64 |
( |
| ) |
const |
| glm::uvec2 globjects::TextureHandle::asUVec2 |
( |
| ) |
const |
| globjects::TextureHandle::operator glm::uvec2 |
( |
| ) |
const |
The documentation for this class was generated from the following file: