globjects
1.1.0.2f0c753c8647
Strict OpenGL objects wrapper.
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Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline: binding and bindless texture. Bindless textures are only available if the graphics driver supports them. More...
#include <globjects/include/globjects/Texture.h>
Public Member Functions | |
Texture () | |
Texture (gl::GLenum target) | |
virtual void | accept (ObjectVisitor &visitor) override |
void | bind () const |
void | unbind () const |
void | bindActive (gl::GLenum texture) const |
void | bindActive (unsigned int index) const |
void | unbindActive (gl::GLenum texture) const |
void | unbindActive (unsigned int index) const |
void | setParameter (gl::GLenum name, gl::GLenum value) |
void | setParameter (gl::GLenum name, gl::GLint value) |
void | setParameter (gl::GLenum name, gl::GLfloat value) |
void | setParameter (gl::GLenum name, const glm::vec4 &value) |
gl::GLint | getParameter (gl::GLenum pname) const |
gl::GLint | getLevelParameter (gl::GLint level, gl::GLenum pname) const |
void | getImage (gl::GLint level, gl::GLenum format, gl::GLenum type, gl::GLvoid *image) const |
std::vector< unsigned char > | getImage (gl::GLint level, gl::GLenum format, gl::GLenum type) const |
void | getCompressedImage (gl::GLint lod, gl::GLvoid *image) const |
std::vector< unsigned char > | getCompressedImage (gl::GLint lod=0) const |
gl::GLenum | target () const |
void | image1D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | compressedImage1D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
void | subImage1D (gl::GLint level, gl::GLint xOffset, gl::GLsizei width, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | image2D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | image2D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | compressedImage2D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
void | compressedImage2D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
void | subImage2D (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLsizei width, gl::GLsizei height, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | subImage2D (gl::GLint level, const glm::ivec2 &offset, const glm::ivec2 &size, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | image3D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | image3D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | compressedImage3D (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
void | compressedImage3D (gl::GLint level, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLint border, gl::GLsizei imageSize, const gl::GLvoid *data) |
void | subImage3D (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLint zOffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | subImage3D (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | image2DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLboolean fixedSamplesLocations) |
void | image2DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLboolean fixedSamplesLocations) |
void | image3DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLboolean fixedSamplesLocations) |
void | image3DMultisample (gl::GLsizei samples, gl::GLenum internalFormat, const glm::ivec3 &size, gl::GLboolean fixedSamplesLocations) |
void | storage1D (gl::GLsizei levels, gl::GLenum internalFormat, gl::GLsizei width) |
void | storage2D (gl::GLsizei levels, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height) |
void | storage2D (gl::GLsizei levels, gl::GLenum internalFormat, const glm::ivec2 &size) |
void | storage3D (gl::GLsizei levels, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth) |
void | storage3D (gl::GLsizei levels, gl::GLenum internalFormat, const glm::ivec3 &size) |
void | textureView (gl::GLuint originalTexture, gl::GLenum internalFormat, gl::GLuint minLevel, gl::GLuint numLevels, gl::GLuint minLayer, gl::GLuint numLayers) |
void | texBuffer (gl::GLenum internalFormat, Buffer *buffer) |
void | texBufferRange (gl::GLenum internalFormat, Buffer *buffer, gl::GLintptr offset, gl::GLsizeiptr size) |
void | clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const void *data) |
void | clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const glm::vec4 &value) |
void | clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const glm::ivec4 &value) |
void | clearImage (gl::GLint level, gl::GLenum format, gl::GLenum type, const glm::uvec4 &value) |
void | clearSubImage (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLint zOffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLenum format, gl::GLenum type, const void *data) |
void | clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const void *data) |
void | clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const glm::vec4 &value) |
void | clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const glm::ivec4 &value) |
void | clearSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLenum format, gl::GLenum type, const glm::uvec4 &value) |
void | invalidateImage (gl::GLint level) const |
void | invalidateSubImage (gl::GLint level, gl::GLint xoffset, gl::GLint yoffset, gl::GLint zoffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth) |
void | invalidateSubImage (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 size) |
void | bindImageTexture (gl::GLuint unit, gl::GLint level, gl::GLboolean layered, gl::GLint layer, gl::GLenum access, gl::GLenum format) const |
void | generateMipmap () |
void | cubeMapImage (gl::GLint level, gl::GLenum internalFormat, gl::GLsizei width, gl::GLsizei height, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
void | cubeMapImage (gl::GLint level, gl::GLenum internalFormat, const glm::ivec2 &size, gl::GLint border, gl::GLenum format, gl::GLenum type, const gl::GLvoid *data) |
TextureHandle | textureHandle () const |
TextureHandle | textureHandle (Sampler *sampler) const |
void | pageCommitment (gl::GLint level, gl::GLint xOffset, gl::GLint yOffset, gl::GLint zOffset, gl::GLsizei width, gl::GLsizei height, gl::GLsizei depth, gl::GLboolean commit) const |
void | pageCommitment (gl::GLint level, const glm::ivec3 &offset, const glm::ivec3 &size, gl::GLboolean commit) const |
virtual gl::GLenum | objectType () const override |
Public Member Functions inherited from globjects::Object | |
gl::GLuint | id () const |
std::string | name () const |
void | setName (const std::string &name) |
bool | hasName () const |
bool | isDefault () const |
void | detach () |
Public Member Functions inherited from globjects::Referenced | |
Referenced () | |
void | ref () const |
void | unref () const |
int | refCounter () const |
Public Member Functions inherited from globjects::HeapOnly | |
HeapOnly () | |
void | destroy () const |
Static Public Member Functions | |
static void | hintBindlessImplementation (BindlessImplementation impl) |
static void | hintStorageImplementation (StorageImplementation impl) |
static Texture * | fromId (gl::GLuint id, gl::GLenum target) |
static Texture * | createDefault () |
static Texture * | createDefault (gl::GLenum target) |
static void | unbind (gl::GLenum target) |
static void | unbindImageTexture (gl::GLuint unit) |
Static Public Member Functions inherited from globjects::Object | |
static void | hintNameImplementation (NameImplementation impl) |
Protected Member Functions | |
Texture (IDResource *resource, gl::GLenum target) | |
virtual | ~Texture () |
Protected Member Functions inherited from globjects::Object | |
Object (IDResource *resource) | |
virtual | ~Object () |
Protected Member Functions inherited from globjects::Referenced | |
virtual | ~Referenced () |
Protected Member Functions inherited from globjects::HeapOnly | |
virtual | ~HeapOnly () |
Protected Attributes | |
gl::GLenum | m_target |
Protected Attributes inherited from globjects::Object | |
IDResource * | m_resource |
void * | m_objectLabelState |
Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline: binding and bindless texture. Bindless textures are only available if the graphics driver supports them.
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globjects::Texture::Texture | ( | ) |
globjects::Texture::Texture | ( | gl::GLenum | target | ) |
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overridevirtual |
Implements globjects::Object.
void globjects::Texture::bind | ( | ) | const |
void globjects::Texture::unbind | ( | ) | const |
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void globjects::Texture::bindActive | ( | gl::GLenum | texture | ) | const |
void globjects::Texture::bindActive | ( | unsigned int | index | ) | const |
void globjects::Texture::unbindActive | ( | gl::GLenum | texture | ) | const |
void globjects::Texture::unbindActive | ( | unsigned int | index | ) | const |
void globjects::Texture::setParameter | ( | gl::GLenum | name, |
gl::GLenum | value | ||
) |
void globjects::Texture::setParameter | ( | gl::GLenum | name, |
gl::GLint | value | ||
) |
void globjects::Texture::setParameter | ( | gl::GLenum | name, |
gl::GLfloat | value | ||
) |
void globjects::Texture::setParameter | ( | gl::GLenum | name, |
const glm::vec4 & | value | ||
) |
gl::GLint globjects::Texture::getParameter | ( | gl::GLenum | pname | ) | const |
gl::GLint globjects::Texture::getLevelParameter | ( | gl::GLint | level, |
gl::GLenum | pname | ||
) | const |
void globjects::Texture::getImage | ( | gl::GLint | level, |
gl::GLenum | format, | ||
gl::GLenum | type, | ||
gl::GLvoid * | image | ||
) | const |
std::vector<unsigned char> globjects::Texture::getImage | ( | gl::GLint | level, |
gl::GLenum | format, | ||
gl::GLenum | type | ||
) | const |
void globjects::Texture::getCompressedImage | ( | gl::GLint | lod, |
gl::GLvoid * | image | ||
) | const |
std::vector<unsigned char> globjects::Texture::getCompressedImage | ( | gl::GLint | lod = 0 | ) | const |
gl::GLenum globjects::Texture::target | ( | ) | const |
void globjects::Texture::image1D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLint | border, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::compressedImage1D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLint | border, | ||
gl::GLsizei | imageSize, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::subImage1D | ( | gl::GLint | level, |
gl::GLint | xOffset, | ||
gl::GLsizei | width, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::image2D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLint | border, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::image2D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
const glm::ivec2 & | size, | ||
gl::GLint | border, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::compressedImage2D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLint | border, | ||
gl::GLsizei | imageSize, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::compressedImage2D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
const glm::ivec2 & | size, | ||
gl::GLint | border, | ||
gl::GLsizei | imageSize, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::subImage2D | ( | gl::GLint | level, |
gl::GLint | xOffset, | ||
gl::GLint | yOffset, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::subImage2D | ( | gl::GLint | level, |
const glm::ivec2 & | offset, | ||
const glm::ivec2 & | size, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::image3D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLsizei | depth, | ||
gl::GLint | border, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::image3D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
const glm::ivec3 & | size, | ||
gl::GLint | border, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::compressedImage3D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLsizei | depth, | ||
gl::GLint | border, | ||
gl::GLsizei | imageSize, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::compressedImage3D | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
const glm::ivec3 & | size, | ||
gl::GLint | border, | ||
gl::GLsizei | imageSize, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::subImage3D | ( | gl::GLint | level, |
gl::GLint | xOffset, | ||
gl::GLint | yOffset, | ||
gl::GLint | zOffset, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLsizei | depth, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::subImage3D | ( | gl::GLint | level, |
const glm::ivec3 & | offset, | ||
const glm::ivec3 & | size, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::image2DMultisample | ( | gl::GLsizei | samples, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLboolean | fixedSamplesLocations | ||
) |
void globjects::Texture::image2DMultisample | ( | gl::GLsizei | samples, |
gl::GLenum | internalFormat, | ||
const glm::ivec2 & | size, | ||
gl::GLboolean | fixedSamplesLocations | ||
) |
void globjects::Texture::image3DMultisample | ( | gl::GLsizei | samples, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLsizei | depth, | ||
gl::GLboolean | fixedSamplesLocations | ||
) |
void globjects::Texture::image3DMultisample | ( | gl::GLsizei | samples, |
gl::GLenum | internalFormat, | ||
const glm::ivec3 & | size, | ||
gl::GLboolean | fixedSamplesLocations | ||
) |
void globjects::Texture::storage1D | ( | gl::GLsizei | levels, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width | ||
) |
void globjects::Texture::storage2D | ( | gl::GLsizei | levels, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height | ||
) |
void globjects::Texture::storage2D | ( | gl::GLsizei | levels, |
gl::GLenum | internalFormat, | ||
const glm::ivec2 & | size | ||
) |
void globjects::Texture::storage3D | ( | gl::GLsizei | levels, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLsizei | depth | ||
) |
void globjects::Texture::storage3D | ( | gl::GLsizei | levels, |
gl::GLenum | internalFormat, | ||
const glm::ivec3 & | size | ||
) |
void globjects::Texture::textureView | ( | gl::GLuint | originalTexture, |
gl::GLenum | internalFormat, | ||
gl::GLuint | minLevel, | ||
gl::GLuint | numLevels, | ||
gl::GLuint | minLayer, | ||
gl::GLuint | numLayers | ||
) |
void globjects::Texture::texBuffer | ( | gl::GLenum | internalFormat, |
Buffer * | buffer | ||
) |
void globjects::Texture::texBufferRange | ( | gl::GLenum | internalFormat, |
Buffer * | buffer, | ||
gl::GLintptr | offset, | ||
gl::GLsizeiptr | size | ||
) |
void globjects::Texture::clearImage | ( | gl::GLint | level, |
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const void * | data | ||
) |
void globjects::Texture::clearImage | ( | gl::GLint | level, |
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const glm::vec4 & | value | ||
) |
void globjects::Texture::clearImage | ( | gl::GLint | level, |
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const glm::ivec4 & | value | ||
) |
void globjects::Texture::clearImage | ( | gl::GLint | level, |
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const glm::uvec4 & | value | ||
) |
void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
gl::GLint | xOffset, | ||
gl::GLint | yOffset, | ||
gl::GLint | zOffset, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLsizei | depth, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const void * | data | ||
) |
void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
const glm::ivec3 & | offset, | ||
const glm::ivec3 & | size, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const void * | data | ||
) |
void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
const glm::ivec3 & | offset, | ||
const glm::ivec3 & | size, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const glm::vec4 & | value | ||
) |
void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
const glm::ivec3 & | offset, | ||
const glm::ivec3 & | size, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const glm::ivec4 & | value | ||
) |
void globjects::Texture::clearSubImage | ( | gl::GLint | level, |
const glm::ivec3 & | offset, | ||
const glm::ivec3 & | size, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const glm::uvec4 & | value | ||
) |
void globjects::Texture::invalidateImage | ( | gl::GLint | level | ) | const |
void globjects::Texture::invalidateSubImage | ( | gl::GLint | level, |
gl::GLint | xoffset, | ||
gl::GLint | yoffset, | ||
gl::GLint | zoffset, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLsizei | depth | ||
) |
void globjects::Texture::invalidateSubImage | ( | gl::GLint | level, |
const glm::ivec3 & | offset, | ||
const glm::ivec3 | size | ||
) |
void globjects::Texture::bindImageTexture | ( | gl::GLuint | unit, |
gl::GLint | level, | ||
gl::GLboolean | layered, | ||
gl::GLint | layer, | ||
gl::GLenum | access, | ||
gl::GLenum | format | ||
) | const |
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void globjects::Texture::generateMipmap | ( | ) |
void globjects::Texture::cubeMapImage | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLint | border, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
void globjects::Texture::cubeMapImage | ( | gl::GLint | level, |
gl::GLenum | internalFormat, | ||
const glm::ivec2 & | size, | ||
gl::GLint | border, | ||
gl::GLenum | format, | ||
gl::GLenum | type, | ||
const gl::GLvoid * | data | ||
) |
TextureHandle globjects::Texture::textureHandle | ( | ) | const |
TextureHandle globjects::Texture::textureHandle | ( | Sampler * | sampler | ) | const |
void globjects::Texture::pageCommitment | ( | gl::GLint | level, |
gl::GLint | xOffset, | ||
gl::GLint | yOffset, | ||
gl::GLint | zOffset, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height, | ||
gl::GLsizei | depth, | ||
gl::GLboolean | commit | ||
) | const |
void globjects::Texture::pageCommitment | ( | gl::GLint | level, |
const glm::ivec3 & | offset, | ||
const glm::ivec3 & | size, | ||
gl::GLboolean | commit | ||
) | const |
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Implements globjects::Object.
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protected |