globjects
2.0.0.690708773bba
Strict OpenGL objects wrapper.
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#include <globjects/include/globjects/AbstractState.h>
Public Member Functions | |
virtual void | enable (gl::GLenum capability)=0 |
virtual void | disable (gl::GLenum capability)=0 |
virtual bool | isEnabled (gl::GLenum capability) const =0 |
virtual void | enable (gl::GLenum capability, int index)=0 |
virtual void | disable (gl::GLenum capability, int index)=0 |
virtual bool | isEnabled (gl::GLenum capability, int index) const =0 |
void | setEnabled (gl::GLenum capability, bool enabled) |
void | setEnabled (gl::GLenum capability, int index, bool enabled) |
void | blendColor (gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) |
void | blendColor (const std::array< gl::GLfloat, 4 > &color) |
void | blendFunc (gl::GLenum sFactor, gl::GLenum dFactor) |
void | blendFuncSeparate (gl::GLenum srcRGB, gl::GLenum dstRGB, gl::GLenum srcAlpha, gl::GLenum dstAlpha) |
void | clearColor (gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) |
void | clearColor (const std::array< gl::GLfloat, 4 > &color) |
void | clearDepth (gl::GLfloat depth) |
void | clearStencil (gl::GLint s) |
void | colorMask (gl::GLboolean red, gl::GLboolean green, gl::GLboolean blue, gl::GLboolean alpha) |
void | colorMask (const std::array< gl::GLboolean, 4 > &mask) |
void | cullFace (gl::GLenum mode) |
void | depthFunc (gl::GLenum func) |
void | depthMask (gl::GLboolean flag) |
void | depthRange (gl::GLdouble nearVal, gl::GLdouble farVal) |
void | depthRange (gl::GLfloat nearVal, gl::GLfloat farVal) |
void | depthRange (const std::array< gl::GLfloat, 2 > &range) |
void | frontFace (gl::GLenum winding) |
void | logicOp (gl::GLenum opcode) |
void | pixelStore (gl::GLenum pname, gl::GLboolean param) |
void | pixelStore (gl::GLenum pname, gl::GLint param) |
void | pixelStore (gl::GLenum pname, gl::GLfloat param) |
void | pointParameter (gl::GLenum pname, gl::GLenum param) |
void | pointSize (gl::GLfloat size) |
void | polygonMode (gl::GLenum face, gl::GLenum mode) |
void | polygonOffset (gl::GLfloat factor, gl::GLfloat units) |
void | primitiveRestartIndex (gl::GLuint index) |
void | provokingVertex (gl::GLenum provokeMode) |
void | sampleCoverage (gl::GLfloat value, gl::GLboolean invert) |
void | scissor (gl::GLint x, gl::GLint y, gl::GLsizei width, gl::GLsizei height) |
void | scissor (const std::array< gl::GLint, 4 > &scissorBox) |
void | stencilFunc (gl::GLenum func, gl::GLint ref, gl::GLuint mask) |
void | stencilMask (gl::GLuint mask) |
void | stencilOp (gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) |
void | stencilFuncSeparate (gl::GLenum face, gl::GLenum func, gl::GLint ref, gl::GLuint mask) |
void | stencilMaskSeparate (gl::GLenum face, gl::GLuint mask) |
void | stencilOpSeparate (gl::GLenum face, gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) |
virtual void | add (std::unique_ptr< StateSetting > &&setting)=0 |
template<typename... Arguments> | |
void | set (void(*function)(Arguments...), Arguments...arguments) |
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pure virtual |
Implemented in globjects::State.
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pure virtual |
Implemented in globjects::State.
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pure virtual |
Implemented in globjects::State.
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pure virtual |
Implemented in globjects::State.
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pure virtual |
Implemented in globjects::State.
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pure virtual |
Implemented in globjects::State.
void globjects::AbstractState::setEnabled | ( | gl::GLenum | capability, |
bool | enabled | ||
) |
void globjects::AbstractState::setEnabled | ( | gl::GLenum | capability, |
int | index, | ||
bool | enabled | ||
) |
void globjects::AbstractState::blendColor | ( | gl::GLfloat | red, |
gl::GLfloat | green, | ||
gl::GLfloat | blue, | ||
gl::GLfloat | alpha | ||
) |
void globjects::AbstractState::blendColor | ( | const std::array< gl::GLfloat, 4 > & | color | ) |
void globjects::AbstractState::blendFunc | ( | gl::GLenum | sFactor, |
gl::GLenum | dFactor | ||
) |
void globjects::AbstractState::blendFuncSeparate | ( | gl::GLenum | srcRGB, |
gl::GLenum | dstRGB, | ||
gl::GLenum | srcAlpha, | ||
gl::GLenum | dstAlpha | ||
) |
void globjects::AbstractState::clearColor | ( | gl::GLfloat | red, |
gl::GLfloat | green, | ||
gl::GLfloat | blue, | ||
gl::GLfloat | alpha | ||
) |
void globjects::AbstractState::clearColor | ( | const std::array< gl::GLfloat, 4 > & | color | ) |
void globjects::AbstractState::clearDepth | ( | gl::GLfloat | depth | ) |
void globjects::AbstractState::clearStencil | ( | gl::GLint | s | ) |
void globjects::AbstractState::colorMask | ( | gl::GLboolean | red, |
gl::GLboolean | green, | ||
gl::GLboolean | blue, | ||
gl::GLboolean | alpha | ||
) |
void globjects::AbstractState::colorMask | ( | const std::array< gl::GLboolean, 4 > & | mask | ) |
void globjects::AbstractState::cullFace | ( | gl::GLenum | mode | ) |
void globjects::AbstractState::depthFunc | ( | gl::GLenum | func | ) |
void globjects::AbstractState::depthMask | ( | gl::GLboolean | flag | ) |
void globjects::AbstractState::depthRange | ( | gl::GLdouble | nearVal, |
gl::GLdouble | farVal | ||
) |
void globjects::AbstractState::depthRange | ( | gl::GLfloat | nearVal, |
gl::GLfloat | farVal | ||
) |
void globjects::AbstractState::depthRange | ( | const std::array< gl::GLfloat, 2 > & | range | ) |
void globjects::AbstractState::frontFace | ( | gl::GLenum | winding | ) |
void globjects::AbstractState::logicOp | ( | gl::GLenum | opcode | ) |
void globjects::AbstractState::pixelStore | ( | gl::GLenum | pname, |
gl::GLboolean | param | ||
) |
void globjects::AbstractState::pixelStore | ( | gl::GLenum | pname, |
gl::GLint | param | ||
) |
void globjects::AbstractState::pixelStore | ( | gl::GLenum | pname, |
gl::GLfloat | param | ||
) |
void globjects::AbstractState::pointParameter | ( | gl::GLenum | pname, |
gl::GLenum | param | ||
) |
void globjects::AbstractState::pointSize | ( | gl::GLfloat | size | ) |
void globjects::AbstractState::polygonMode | ( | gl::GLenum | face, |
gl::GLenum | mode | ||
) |
void globjects::AbstractState::polygonOffset | ( | gl::GLfloat | factor, |
gl::GLfloat | units | ||
) |
void globjects::AbstractState::primitiveRestartIndex | ( | gl::GLuint | index | ) |
void globjects::AbstractState::provokingVertex | ( | gl::GLenum | provokeMode | ) |
void globjects::AbstractState::sampleCoverage | ( | gl::GLfloat | value, |
gl::GLboolean | invert | ||
) |
void globjects::AbstractState::scissor | ( | gl::GLint | x, |
gl::GLint | y, | ||
gl::GLsizei | width, | ||
gl::GLsizei | height | ||
) |
void globjects::AbstractState::scissor | ( | const std::array< gl::GLint, 4 > & | scissorBox | ) |
void globjects::AbstractState::stencilFunc | ( | gl::GLenum | func, |
gl::GLint | ref, | ||
gl::GLuint | mask | ||
) |
void globjects::AbstractState::stencilMask | ( | gl::GLuint | mask | ) |
void globjects::AbstractState::stencilOp | ( | gl::GLenum | stencilFail, |
gl::GLenum | depthFail, | ||
gl::GLenum | depthPass | ||
) |
void globjects::AbstractState::stencilFuncSeparate | ( | gl::GLenum | face, |
gl::GLenum | func, | ||
gl::GLint | ref, | ||
gl::GLuint | mask | ||
) |
void globjects::AbstractState::stencilMaskSeparate | ( | gl::GLenum | face, |
gl::GLuint | mask | ||
) |
void globjects::AbstractState::stencilOpSeparate | ( | gl::GLenum | face, |
gl::GLenum | stencilFail, | ||
gl::GLenum | depthFail, | ||
gl::GLenum | depthPass | ||
) |
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pure virtual |
Implemented in globjects::State.
void globjects::AbstractState::set | ( | void(*)(Arguments...) | function, |
Arguments... | arguments | ||
) |