#include <globjects/include/globjects/Sync.h>
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| Sync (gl::GLsync sync) |
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virtual | ~Sync () |
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gl::GLenum | clientWait (gl::SyncObjectMask flags, gl::GLuint64 timeout) |
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void | wait (gl::GLuint64 timeout) |
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void | get (gl::GLenum pname, gl::GLsizei bufsize, gl::GLsizei *length, gl::GLint *values) |
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gl::GLint | get (gl::GLenum pname) |
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gl::GLsync | sync () const |
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static std::unique_ptr< Sync > | fence (gl::GLenum condition) |
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static std::unique_ptr< Sync > | create (Args &&...args) |
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static std::unique_ptr< Sync > | fromId (gl::GLuint id, Args &&...args) |
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void | wait (gl::UnusedMask flags, gl::GLuint64 timeout) |
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static gl::GLsync | fenceSync (gl::GLenum condition, gl::UnusedMask flags) |
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static std::unique_ptr< Sync > | fence (gl::GLenum condition, gl::UnusedMask flags) |
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globjects::Sync::Sync |
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gl::GLsync |
sync | ) |
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virtual globjects::Sync::~Sync |
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virtual |
static std::unique_ptr<Sync> globjects::Sync::fence |
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gl::GLenum |
condition | ) |
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static |
gl::GLenum globjects::Sync::clientWait |
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gl::SyncObjectMask |
flags, |
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gl::GLuint64 |
timeout |
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) |
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void globjects::Sync::wait |
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gl::GLuint64 |
timeout | ) |
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void globjects::Sync::get |
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gl::GLenum |
pname, |
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gl::GLsizei |
bufsize, |
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gl::GLsizei * |
length, |
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gl::GLint * |
values |
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) |
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gl::GLint globjects::Sync::get |
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gl::GLenum |
pname | ) |
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gl::GLsync globjects::Sync::sync |
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const |
void globjects::Sync::wait |
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gl::UnusedMask |
flags, |
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gl::GLuint64 |
timeout |
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) |
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protected |
static gl::GLsync globjects::Sync::fenceSync |
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gl::GLenum |
condition, |
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gl::UnusedMask |
flags |
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) |
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staticprotected |
static std::unique_ptr<Sync> globjects::Sync::fence |
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gl::GLenum |
condition, |
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gl::UnusedMask |
flags |
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) |
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staticprotected |
friend class AbstractObjectNameImplementation |
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friend |
gl::GLsync globjects::Sync::m_sync |
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protected |
void* globjects::Sync::m_objectLabelState |
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mutableprotected |
The documentation for this class was generated from the following file: