The ProgramBinary class is used for directly setting binary sources for a Program.
More...
#include <globjects/include/globjects/ProgramBinary.h>
globjects::ProgramBinary::ProgramBinary |
( |
gl::GLenum |
binaryFormat, |
|
|
const std::vector< unsigned char > & |
data |
|
) |
| |
virtual globjects::ProgramBinary::~ProgramBinary |
( |
| ) |
|
|
virtual |
gl::GLenum globjects::ProgramBinary::format |
( |
| ) |
const |
const void* globjects::ProgramBinary::data |
( |
| ) |
const |
gl::GLsizei globjects::ProgramBinary::length |
( |
| ) |
const |
gl::GLenum globjects::ProgramBinary::m_binaryFormat |
|
protected |
std::vector<unsigned char> globjects::ProgramBinary::m_binaryData |
|
protected |
The documentation for this class was generated from the following file: