globjects  1.1.0.2f0c753c8647
Strict OpenGL objects wrapper.
globjects::TransformFeedback Member List

This is the complete list of members for globjects::TransformFeedback, including all inherited members.

accept(ObjectVisitor &visitor) overrideglobjects::TransformFeedbackvirtual
begin(gl::GLenum primitiveMode)globjects::TransformFeedback
bind() const globjects::TransformFeedback
bind(gl::GLenum target) const globjects::TransformFeedbackprotected
destroy() const globjects::HeapOnly
detach()globjects::Object
draw(gl::GLenum primitiveMode) const globjects::TransformFeedback
end()globjects::TransformFeedback
hasName() const globjects::Object
HeapOnly()globjects::HeapOnly
hintNameImplementation(NameImplementation impl)globjects::Objectstatic
id() const globjects::Object
isDefault() const globjects::Object
isTransformFeedback(gl::GLuint id)globjects::TransformFeedbackstatic
m_objectLabelStateglobjects::Objectmutableprotected
m_resourceglobjects::Objectprotected
name() const globjects::Object
NameImplementation enum nameglobjects::Object
Object(IDResource *resource)globjects::Objectprotected
objectType() const overrideglobjects::TransformFeedbackvirtual
pause()globjects::TransformFeedback
ref() const globjects::Referenced
refCounter() const globjects::Referenced
Referenced()globjects::Referenced
resume()globjects::TransformFeedback
setName(const std::string &name)globjects::Object
setVaryings(const Program *program, gl::GLsizei count, const char **varyingNames, gl::GLenum bufferMode)globjects::TransformFeedback
setVaryings(const Program *program, const std::vector< std::string > &varyingNames, gl::GLenum bufferMode)globjects::TransformFeedback
setVaryings(const Program *program, const std::array< std::string, Count > &varyingNames, gl::GLenum bufferMode)globjects::TransformFeedback
TransformFeedback()globjects::TransformFeedback
unbind()globjects::TransformFeedbackstatic
unbind(gl::GLenum target)globjects::TransformFeedbackprotectedstatic
unref() const globjects::Referenced
~HeapOnly()globjects::HeapOnlyprotectedvirtual
~Object()globjects::Objectprotectedvirtual
~Referenced()globjects::Referencedprotectedvirtual
~TransformFeedback()globjects::TransformFeedbackprotectedvirtual