globjects
1.1.0.2f0c753c8647
Strict OpenGL objects wrapper.
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This is the complete list of members for globjects::State, including all inherited members.
add(StateSetting *setting) override | globjects::State | virtual |
addCapability(Capability *capability) | globjects::State | protected |
apply() | globjects::State | |
blendColor(gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) | globjects::AbstractState | |
blendColor(const std::array< gl::GLfloat, 4 > &color) | globjects::AbstractState | |
blendFunc(gl::GLenum sFactor, gl::GLenum dFactor) | globjects::AbstractState | |
blendFuncSeparate(gl::GLenum srcRGB, gl::GLenum dstRGB, gl::GLenum srcAlpha, gl::GLenum dstAlpha) | globjects::AbstractState | |
capabilities() const | globjects::State | |
capability(gl::GLenum capability) | globjects::State | |
capability(gl::GLenum capability) const | globjects::State | |
clearColor(gl::GLfloat red, gl::GLfloat green, gl::GLfloat blue, gl::GLfloat alpha) | globjects::AbstractState | |
clearColor(const std::array< gl::GLfloat, 4 > &color) | globjects::AbstractState | |
clearDepth(gl::GLfloat depth) | globjects::AbstractState | |
clearStencil(gl::GLint s) | globjects::AbstractState | |
colorMask(gl::GLboolean red, gl::GLboolean green, gl::GLboolean blue, gl::GLboolean alpha) | globjects::AbstractState | |
colorMask(const std::array< gl::GLboolean, 4 > &mask) | globjects::AbstractState | |
cullFace(gl::GLenum mode) | globjects::AbstractState | |
currentState() | globjects::State | static |
DeferredMode enum value | globjects::State | |
depthFunc(gl::GLenum func) | globjects::AbstractState | |
depthMask(gl::GLboolean flag) | globjects::AbstractState | |
depthRange(gl::GLdouble nearVal, gl::GLdouble farVal) | globjects::AbstractState | |
depthRange(gl::GLfloat nearVal, gl::GLfloat farVal) | globjects::AbstractState | |
depthRange(const std::array< gl::GLfloat, 2 > &range) | globjects::AbstractState | |
destroy() const | globjects::HeapOnly | |
disable(gl::GLenum capability) override | globjects::State | virtual |
disable(gl::GLenum capability, int index) override | globjects::State | virtual |
enable(gl::GLenum capability) override | globjects::State | virtual |
enable(gl::GLenum capability, int index) override | globjects::State | virtual |
frontFace(gl::GLenum winding) | globjects::AbstractState | |
getCapability(gl::GLenum capability) | globjects::State | protected |
getCapability(gl::GLenum capability) const | globjects::State | protected |
HeapOnly() | globjects::HeapOnly | |
ImmediateMode enum value | globjects::State | |
isEnabled(gl::GLenum capability) const override | globjects::State | virtual |
isEnabled(gl::GLenum capability, int index) const override | globjects::State | virtual |
logicOp(gl::GLenum opcode) | globjects::AbstractState | |
m_capabilities | globjects::State | protected |
m_mode | globjects::State | protected |
m_settings | globjects::State | protected |
Mode enum name | globjects::State | |
mode() const | globjects::State | |
pixelStore(gl::GLenum pname, gl::GLboolean param) | globjects::AbstractState | |
pixelStore(gl::GLenum pname, gl::GLint param) | globjects::AbstractState | |
pixelStore(gl::GLenum pname, gl::GLfloat param) | globjects::AbstractState | |
pointParameter(gl::GLenum pname, gl::GLenum param) | globjects::AbstractState | |
pointSize(gl::GLfloat size) | globjects::AbstractState | |
polygonMode(gl::GLenum face, gl::GLenum mode) | globjects::AbstractState | |
polygonOffset(gl::GLfloat factor, gl::GLfloat units) | globjects::AbstractState | |
primitiveRestartIndex(gl::GLuint index) | globjects::AbstractState | |
provokingVertex(gl::GLenum provokeMode) | globjects::AbstractState | |
ref() const | globjects::Referenced | |
refCounter() const | globjects::Referenced | |
Referenced() | globjects::Referenced | |
sampleCoverage(gl::GLfloat value, gl::GLboolean invert) | globjects::AbstractState | |
scissor(gl::GLint x, gl::GLint y, gl::GLsizei width, gl::GLsizei height) | globjects::AbstractState | |
scissor(const std::array< gl::GLint, 4 > &scissorBox) | globjects::AbstractState | |
set(void(*function)(Arguments...), Arguments...arguments) | globjects::AbstractState | |
setEnabled(gl::GLenum capability, bool enabled) | globjects::AbstractState | |
setEnabled(gl::GLenum capability, int index, bool enabled) | globjects::AbstractState | |
setMode(Mode mode) | globjects::State | |
setting(const StateSettingType &type) | globjects::State | |
setting(const StateSettingType &type) const | globjects::State | |
settings() | globjects::State | |
settings() const | globjects::State | |
State(Mode=ImmediateMode) | globjects::State | |
stencilFunc(gl::GLenum func, gl::GLint ref, gl::GLuint mask) | globjects::AbstractState | |
stencilFuncSeparate(gl::GLenum face, gl::GLenum func, gl::GLint ref, gl::GLuint mask) | globjects::AbstractState | |
stencilMask(gl::GLuint mask) | globjects::AbstractState | |
stencilMaskSeparate(gl::GLenum face, gl::GLuint mask) | globjects::AbstractState | |
stencilOp(gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) | globjects::AbstractState | |
stencilOpSeparate(gl::GLenum face, gl::GLenum stencilFail, gl::GLenum depthFail, gl::GLenum depthPass) | globjects::AbstractState | |
unref() const | globjects::Referenced | |
~HeapOnly() | globjects::HeapOnly | protectedvirtual |
~Referenced() | globjects::Referenced | protectedvirtual |
~State() | globjects::State | protectedvirtual |