globjects
2.0.0.690708773bba
Strict OpenGL objects wrapper.
|
#include <string>
#include <array>
#include <set>
#include <glbinding/gl/types.h>
#include <glbinding/ContextHandle.h>
#include <globjects/globjects_api.h>
#include <globjects/AbstractUniform.h>
#include <globjects/Buffer.h>
#include <globjects/Framebuffer.h>
#include <globjects/DebugMessage.h>
#include <globjects/Program.h>
#include <globjects/Shader.h>
#include <globjects/Object.h>
#include <globjects/VertexArray.h>
#include <globjects/globjects.inl>
Go to the source code of this file.
Namespaces | |
glbinding | |
globjects | |
Contains all the classes that wrap OpenGL functionality. | |
Functions | |
GLOBJECTS_API void | globjects::init () |
GLOBJECTS_API void | globjects::init (glbinding::ContextHandle sharedContextId) |
GLOBJECTS_API void | globjects::detachAllObjects () |
calls detach on every registered object More... | |
template<typename T , typename... Args> | |
void | globjects::init (T strategy, Args...args) |
template<typename T , typename... Args> | |
void | globjects::init (glbinding::ContextHandle sharedContextId, T strategy, Args...args) |
GLOBJECTS_API void | globjects::registerCurrentContext () |
GLOBJECTS_API void | globjects::registerCurrentContext (glbinding::ContextHandle sharedContextId) |
GLOBJECTS_API void | globjects::setContext (glbinding::ContextHandle contextId) |
GLOBJECTS_API void | globjects::setCurrentContext () |
GLOBJECTS_API std::string | globjects::getString (gl::GLenum pname) |
GLOBJECTS_API std::string | globjects::getString (gl::GLenum pname, gl::GLuint index) |
GLOBJECTS_API gl::GLint | globjects::getInteger (gl::GLenum pname) |
GLOBJECTS_API gl::GLenum | globjects::getEnum (gl::GLenum pname) |
GLOBJECTS_API gl::GLfloat | globjects::getFloat (gl::GLenum pname) |
GLOBJECTS_API gl::GLdouble | globjects::getDouble (gl::GLenum pname) |
GLOBJECTS_API gl::GLboolean | globjects::getBoolean (gl::GLenum pname) |
GLOBJECTS_API gl::GLint | globjects::getInteger (gl::GLenum pname, gl::GLuint index) |
GLOBJECTS_API gl::GLenum | globjects::getEnum (gl::GLenum pname, gl::GLuint index) |
GLOBJECTS_API gl::GLfloat | globjects::getFloat (gl::GLenum pname, gl::GLuint index) |
GLOBJECTS_API gl::GLdouble | globjects::getDouble (gl::GLenum pname, gl::GLuint index) |
GLOBJECTS_API gl::GLboolean | globjects::getBoolean (gl::GLenum pname, gl::GLuint index) |
GLOBJECTS_API std::string | globjects::vendor () |
GLOBJECTS_API std::string | globjects::renderer () |
GLOBJECTS_API std::string | globjects::versionString () |
GLOBJECTS_API glbinding::Version | globjects::version () |
GLOBJECTS_API bool | globjects::isCoreProfile () |
template<int Count> | |
std::array< gl::GLint, Count > | globjects::getIntegers (gl::GLenum pname) |
template<int Count> | |
std::array< gl::GLenum, Count > | globjects::getEnums (gl::GLenum pname) |
template<int Count> | |
std::array< gl::GLfloat, Count > | globjects::getFloats (gl::GLenum pname) |
template<int Count> | |
std::array< gl::GLdouble, Count > | globjects::getDoubles (gl::GLenum pname) |
template<int Count> | |
std::array< gl::GLboolean, Count > | globjects::getBooleans (gl::GLenum pname) |
GLOBJECTS_API const std::set< gl::GLextension > & | globjects::availableExtensions () |
GLOBJECTS_API const std::set< std::string > & | globjects::unknownAvailableExtensions () |
GLOBJECTS_API bool | globjects::hasExtension (gl::GLextension extension) |
GLOBJECTS_API bool | globjects::hasExtension (const std::string &extensionName) |
GLOBJECTS_API bool | globjects::isInCoreProfile (gl::GLextension extension, const glbinding::Version &version) |
GLOBJECTS_API bool | globjects::isInCoreProfile (gl::GLextension extension) |
GLOBJECTS_API void | globjects::enable (gl::GLenum capability) |
GLOBJECTS_API void | globjects::disable (gl::GLenum capability) |
GLOBJECTS_API bool | globjects::isEnabled (gl::GLenum capability) |
GLOBJECTS_API void | globjects::setEnabled (gl::GLenum capability, bool enabled) |
GLOBJECTS_API void | globjects::enable (gl::GLenum capability, int index) |
GLOBJECTS_API void | globjects::disable (gl::GLenum capability, int index) |
GLOBJECTS_API bool | globjects::isEnabled (gl::GLenum capability, int index) |
GLOBJECTS_API void | globjects::setEnabled (gl::GLenum capability, int index, bool enabled) |
GLOBJECTS_API void | globjects::initializeStrategy (AbstractUniform::BindlessImplementation impl) |
GLOBJECTS_API void | globjects::initializeStrategy (Buffer::BindlessImplementation impl) |
GLOBJECTS_API void | globjects::initializeStrategy (Framebuffer::BindlessImplementation impl) |
GLOBJECTS_API void | globjects::initializeStrategy (DebugMessage::Implementation impl) |
GLOBJECTS_API void | globjects::initializeStrategy (Program::BinaryImplementation impl) |
GLOBJECTS_API void | globjects::initializeStrategy (Shader::IncludeImplementation impl) |
GLOBJECTS_API void | globjects::initializeStrategy (Object::NameImplementation impl) |
GLOBJECTS_API void | globjects::initializeStrategy (VertexArray::AttributeImplementation impl) |