globjects  2.0.0.690708773bba
Strict OpenGL objects wrapper.
globjects::Uniform< T > Member List

This is the complete list of members for globjects::Uniform< T >, including all inherited members.

AbstractUniform(const Program *program, gl::GLint location, UniformType type)globjects::AbstractUniform
AbstractUniform(const Program *program, const std::string &name, UniformType type)globjects::AbstractUniform
BindlessImplementation enum nameglobjects::AbstractUniform
changed()globjects::AbstractUniformprotected
create(Args &&...args)globjects::Instantiator< Uniform< T > >static
fromId(gl::GLuint id, Args &&...args)globjects::Instantiator< Uniform< T > >static
hintBindlessImplementation(const BindlessImplementation impl)globjects::AbstractUniformstatic
identity() const globjects::AbstractUniform
Legacy enum valueglobjects::AbstractUniform
location() const globjects::AbstractUniform
m_identityglobjects::AbstractUniformprotected
m_locationglobjects::AbstractUniformmutableprotected
m_programglobjects::AbstractUniformprotected
m_typeglobjects::AbstractUniformprotected
m_valueglobjects::Uniform< T >protected
name() const globjects::AbstractUniform
SeparateShaderObjectsARB enum valueglobjects::AbstractUniform
set(const T &value)globjects::Uniform< T >
setValue(gl::GLint location, const float &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const int &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const unsigned int &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const bool &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::vec2 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::vec3 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::vec4 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::ivec2 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::ivec3 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::ivec4 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::uvec2 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::uvec3 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::uvec4 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::mat2 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::mat3 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::mat4 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::mat2x3 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::mat3x2 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::mat2x4 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::mat4x2 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::mat3x4 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const glm::mat4x3 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const gl::GLuint64 &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const TextureHandle &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< float > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< int > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< unsigned int > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< bool > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::vec2 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::vec3 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::vec4 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::ivec2 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::ivec3 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::ivec4 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::uvec2 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::uvec3 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::uvec4 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::mat2 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::mat3 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::mat4 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::mat2x3 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::mat3x2 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::mat2x4 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::mat4x2 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::mat3x4 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< glm::mat4x3 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< gl::GLuint64 > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::vector< TextureHandle > &value) const globjects::AbstractUniformprotected
setValue(gl::GLint location, const std::array< T, Count > &value) const globjects::AbstractUniformprotected
type() const globjects::AbstractUniform
Uniform(const Program *program, gl::GLint location)globjects::Uniform< T >
Uniform(const Program *program, gl::GLint location, const T &value)globjects::Uniform< T >
Uniform(const Program *program, const std::string &name)globjects::Uniform< T >
Uniform(const Program *program, const std::string &name, const T &value)globjects::Uniform< T >
update(bool invalidateLocation) const globjects::AbstractUniformprotected
updateAt(gl::GLint location) const overrideglobjects::Uniform< T >protectedvirtual
value() const globjects::Uniform< T >
~AbstractUniform()globjects::AbstractUniformvirtual
~Uniform()globjects::Uniform< T >virtual